﻿using System.Collections.Generic;

namespace Game.Model
{
    /// <summary>
    /// 派别对象的容器
    /// </summary>
    public class PartyContainer
    {
        /// <summary>
        /// 每个派别的成员容器
        /// K: 派别 Id
        /// V: 成员 Character Id 集合
        /// </summary>
        private readonly IDictionary<sbyte, ISet<int>> _EachPartyMembers = 
            new Dictionary<sbyte, ISet<int>>();
    }
}